DevLog

SYSTEM ARCHIVE // PROJECT: VERIDIAN RESONANCE

From Code to Panels:
My Odyssey in Creating Veridian Resonance

Let's be real: going from a D&D campaign idea to a full 28-page comic book is a massive undertaking. Here's a behind-the-scenes look at my pipeline, from my technical failures to my "hybrid" shift for Chapter 2.

Phase 1: Raw Exploration (Taming the Style)

At first, it was the Wild West. I wanted to give a soul to my campaigns, but I kept hitting the wall of the "generic AI" look: too polished, too 3D, lacking character. I tested the entire project in three different styles before finding the right one:

  • Grim Dark: An ordeal. Maintaining hatching consistency from one image to another was impossible despite my prompt optimizations. Rejected.
  • Marvel Style: Incredible results, but the details killed me. Doing precise inpainting became a full-time job. Result: Too time-consuming.
  • "Cel-Shaded" Style (Vox Machina / Avatar): The revelation. Sometimes, less is more. I found a stable formula where I can redo the colors in Krita using a precise palette. Result: The revelation.

The technical challenge: I spent sleepless nights on my negative prompts to block the path to realism. That’s when you realize telling the AI what it must not do is just as crucial as the rest.

Evolution: Grimdark VS Marvel Vs Vox

Phase 2: The Consistency War (Sculpting Kae)

Generating a single beautiful image is easy. Generating Kaelith (Kae to her friends) across 100 panels without her face or hair changing? That’s where the real fight begins.

To lock down her visual DNA, I juggled with Character References and specific trainings. It’s an iterative process: you generate, adjust, scrap, and start over. Today, my formula is pretty flawless thanks to Nano Banana 2.

Template to use when doing my NanoBanana 2 images

Phase 3: Post-production and Reality

Once the images were generated, the work was far from over. I spent several weeks in Clip Studio Paint retouching each panel, redoing combat scenes, and ensuring overall consistency.

Initially, I wanted to print the whole thing. But I put that plan aside. I realized that if I hold a physical book in my hands, I want every line to come from me. That's what led to the big shift...

Phase 4: The Wall and Hybridization (The Chapter 2 Shift)

Volume 1 was my proof of concept. But AI has its limits: the subtlety of acting and the dynamism of combat quickly hit a wall.

There's also the elephant in the room: public perception. I'm very sensitive to the term "AI slop". I have a hell of a good story to tell, and I don't want my tools to become an obstacle.

The decision: I brought out the graphics tablet. For Chapter 2, I am drawing every stroke myself. It won't be as fast, but with modern tools (3D models for perspective, CSP assets, etc.), I know I can do it.

Workflow 2.0: AI becomes my assistant to study backgrounds and composition. For the rest, I'm taking back control. The final lines, anatomy, and Kae's expressions are hand-inked on vector layers.

That’s my vision: AI as a production assistant, but the human for the soul and the finishing touches.

From TTRPG to Webtoon:
How My Gaming Table Forged My Story

If you read the first pages of Veridian Resonance, you discover a magitek universe coming to life with its own rules. The foundation of this world began with dice, notes in Obsidian, and a bunch of buddies on Roll20.

Organic Chaos: From Refusal to Homebrew

It all started when a friend's game fell apart. He invited me to join, but he was burned out from DMing and asked if I wanted to take over. I said yes, but on one condition: I wanted to test D&D 5e (2024).

I scoured through several campaigns:

Ultimately, I decided to make my own homebrew. I tossed my ideas into a big melting pot and outlined the main framework of an epic campaign. I even coded a complete Player Guide on Homebrewery for my players.

DMing: The Ultimate Laboratory

Being a Dungeon Master is the best "crash test" for building a universe. You always think you have everything planned out, but as soon as the players arrive, everything turns upside down. That’s where the universe survives contact with the unexpected and gains depth.

The Case of Vespera: From Generic NPC to Key Figure

Vespera is the perfect example. At first, she was a classic Drow. Through iteration, she adopted this unique Grim-Ink look: pale blue-grey skin, raven hair, dark armor, and her famous yellow goggles. She's no longer just an NPC; she's a force that seriously comes to challenge Kae.

Evolution: Vespera

The Quest for Style: From AI to Manual Work

Maintaining consistency with AI was hell. I finally opted for a subdued approach inspired by Vox Machina, heavily retouched in Krita. Each panel was redone between 10 and 20 times. I'm proud of the result, but making a traditional comic is a crazy workflow. Moving forward, I want to tell my story faster in Webtoon format.

Transferring the Soul to the Canvas

The doubt is always there, but I am proud of the work accomplished. With my new tablet, I'm starting to learn how to draw my own lines to adopt modern Webtoon techniques.

First hand-drawn images

If you are interested, this is the player guide I created for my players, which inspired me to do this comic